using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Its_Going_to_Be_Badass.GameObjects
{
    class Barracade
    {
        private Vec3f m_Position;

        internal Vec3f Position
        {
            get { return m_Position; }
            set { m_Position = value; }
        }

        public Barracade()
        {
            m_Position = new Vec3f();
            m_Position.SetVec3f(0.0f, 0.0f, 0.0f);
        }

        public Barracade(float x, float y)
        {
            m_Position = new Vec3f();
            m_Position.SetVec3f(x, y, 0);
        }
    }
}